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(+1)

Wow this was really such thoughtful feedback, thank you so much for taking the time to do this. I'm new at releasing things online so its really so helpful to hear people's critiques as I iterate the prototype. I'm taking a lot of this into consideration for the next version! I had enemies in an earlier version but I didn't like how they turned out so they've been on the backburner. And I agree about the animation. It's really hard for me to get a sense of how hard or easy the game is since I play it so much during development, so that is really helpful too. 

Thanks again, and I'm happy to return the favor with some thoughtful feedback about whatever you're working on if you'd like!

(+1)

No problem, I know how important feedback is and how hard it can be to get at times.

I also hear you about trying to figure out difficulty, or even how "fun" something is after you spend hours speedrunning a game over and over, looking for glitches and trying to balance things. If you can get a friend to play through it, or if someone uploads a video of them playing the game, watching how someone else interacts with it can really help, sometimes even more than direct feedback.

It's probably going to be a while before I release a new game, but thank you for the offer.
Keep up the good work :)