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Thanks for the feedback and thanks for staying tuned!

We're writing notes on your feedback, although it's not exactly clear to me what "the direction of the keyboard and mouse continuous basic attack is a mess" means. The direction of the main attack is defined by the mouse position relative to the player, I don't think I ever saw this work otherwise (or somewhat messily) and the concept itself is usually picked up instantly by our testers. You might've meant a different thing though

(+1)

That's right, it's me again, and this update is great! I can't find anything wrong with it, but I still think... The sense of blow is a little weaker, can you strengthen it in the next update? Or add sense of blow strength option?