Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes, it's me again, I played the new version of your update, let's talk about the advantages first: support for controllers, increase the gallery, save migration, update the character attack animations and attack effects. Then there are the disadvantages: the direction of the keyboard and mouse continuous basic attack is a mess, there is no A sense of impact, and the controller does not have any feedback (vibration) As a combat game, this is a very bad experience. But this update is still very good, but can you solve the shortcomings I mentioned in the next update? Even only one solution, it's fine. I'm really bullish on your game! Please improve a lot!

Thanks for the feedback and thanks for staying tuned!

We're writing notes on your feedback, although it's not exactly clear to me what "the direction of the keyboard and mouse continuous basic attack is a mess" means. The direction of the main attack is defined by the mouse position relative to the player, I don't think I ever saw this work otherwise (or somewhat messily) and the concept itself is usually picked up instantly by our testers. You might've meant a different thing though

(+1)

That's right, it's me again, and this update is great! I can't find anything wrong with it, but I still think... The sense of blow is a little weaker, can you strengthen it in the next update? Or add sense of blow strength option?