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I really loved your project! Thanks for taking the time to check mine out :)

The general flow for cards is:

  • Place attacks down
  • Place modifiers on top of cards

So something like, `Burst-> Twist -> Link` would shoot a burst of projectiles that have a slight spiral to them, toward the player. Another nice property of the modifiers is that they stack. Most scale additively, and sometimes multiplicitively! For example multiple twists at level 3 will create a really tight circle around the target. I say `target` in this case, because homing and link exists, and its possible to get things orbiting around the player or enemy.

There are a lot of hidden interactions and mechanics when you start inverting cards (Faster becomes Slower for example) 

To invert a card: Collect 5 pickups, then drop a card on the black circle that spawns, you can continue levelling cards by dropping already inverted anchors at the inversion anchors. 
Beware that some inversions are very literal.