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A member registered Aug 03, 2016 · View creator page →

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I like the idea. It's pretty cool to switch between multiple characters on the fly. Good work. :)

Absolutely stellar. Amazing that you knocked this out in a week.

I really like the style of this. The effects look super sweet!

This is some classic and solidly balanced tower defense. Love it.

Hello Frog! I've been pushing updates on the daily, and intend to push this idea into some pretty cool territory that I haven't seen in a game like this. I just uploaded a new build which contains some subtle, but interesting changes.

You can find out more here (one of the changes is what you noted about factory camping).
https://tylerdavidkirk.itch.io/revenant/devlog/908541/rc8-changelog
Thank you for playing, and being a very cool frog.

I literally feel my eyes strain when I'm playing it. I have a rough idea of what's doing it, and I'd like to fix it hahaha

Thank you so much for playing! I really wanted there to be an element of experimentation and discovery in the process, and it sounds like that comes through. I think I could definitely streamline the initial discovery process by telling less and showing more, then leave some of the nuanced things like Inverted Cards allowing for larger hand sizes buried a little bit. It was a really fun challenge to build.

Thank you for taking time to check it out and to give feedback!

Super impressive, and unique. The fire spreading mechanic is deviously clever.

Incredibly high production value. Very impressive. I think the combat element could be a little more in-depth, but overall, extremely cool!

This tickles my trader-brain. This is an amazing accomplishment for 7 days. Congratulations. 

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This is a neat idea! I think it could definitely scale into an absolutely insane experience for people with 10 eyeballs! Or for 2 or 3 eyeballs.

I like the concept, but that cat is just SO unwieldy! He needs a nap!

I really loved your project! Thanks for taking the time to check mine out :)

The general flow for cards is:

  • Place attacks down
  • Place modifiers on top of cards

So something like, `Burst-> Twist -> Link` would shoot a burst of projectiles that have a slight spiral to them, toward the player. Another nice property of the modifiers is that they stack. Most scale additively, and sometimes multiplicitively! For example multiple twists at level 3 will create a really tight circle around the target. I say `target` in this case, because homing and link exists, and its possible to get things orbiting around the player or enemy.

There are a lot of hidden interactions and mechanics when you start inverting cards (Faster becomes Slower for example) 

To invert a card: Collect 5 pickups, then drop a card on the black circle that spawns, you can continue levelling cards by dropping already inverted anchors at the inversion anchors. 
Beware that some inversions are very literal.

This is THE ONE. I love this so much.

This is such a fun idea. Great job!

I love snake, I love the aesthetic, and I like having fun. This has those three things!

Thanks for checking it out Kenneth! I was really excited when I got tether working with the other modifiers. I really love Tether + Twist + Faster it creates a whirling tornado of fun. Tether fork was fun to program. I wanted to add a `chain` modifier, but Tether + Fork and Fork + Homing was basically chain, so I opted to polish what I had.

Thanks for checking it out! I'll definitely take another pass at making things more clear in the future. 

Thank you for playing! I was extremely impressed by your project! 


I'm definitely going to do a discernablity pass ASAP! Thank you for the feedback. ❤️

Yooo thank you for playing! The scoring mechanism is very difficult to discern! I'll do a pass to give it some more juice! Thank you for the feedback!

Okay, there's a really neat idea here that should be fleshed out further. I like the way you use the mouse to launch balls into the watermelon. I'm a sucker for new was of controlling things, and this is pretty cool.

I really enjoyed this! The empty chest broke my heart loooool. I wish it was slightly snappier, but it is super rad and well balanced.

Neat little idea. It took me a second to realize `space` opens the doors.

This is pretty cool! It was just starting to get interesting when it ended.

You made a better version of snake. This rules.

You didn't have to go this hard, but you did! Incredible job!

The pixel simulation is very cool! You also turned it into an interesting resource management experience. I think it could be tougher and slightly snappier, but overall very cool!

There's something about the flow of this game that feels real good. I like the overall loop a lot! There's something really cool about queuing up the teleports then ripping through the delivery like a true Hutton Orbital trucker.

That being said, I wish there was more nuance in the movement and more challenge.