Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First off, thanks a ton for playing this and giving such great feedback again Irin. I always appreciate the detail you go into :)

I definitely agree the game would benefit from a tutorial section. I’ll likely add that you should look for some white flowers to make said potions. I was hoping since so little is in the game currently, it would be easily found out with some experimentation but I can see it being frustrating.

 (You should be able to escape from every battle in the game by hitting “cancel” when first entering a fight then selecting “escape”).

I agree it’s odd you can kinda scoop up late game resources essentially for free, I may make this a bit harder to do with monsters that chase or block off paths but I kinda like that if you just let em be, you can explore anywhere really so I haven’t decided the best way yet (potentially granting the recipes that use them when a certain monster is killed on each tier for example).

RNG and misses in general definitely suck especially when it’s a 1v1 fight, I’ll likely further tune evasion / hit rate and make player buffs last 5 turns to mitigate that potential to waste turns and resources.
A consistent attack pattern is definitely something I’m thinking through, it just didn’t make the build in the time I gave myself for it. Still thinking through how complex it should be.

I had actually devoted about a quarter of my  total time to playtesting but the next time I do a challenge like this, I may do an even small scoped idea and just test more. 

Thanks for slogging through, did you manage to make any armor or beat any further monster? 

I stopped playing after beating the Shelby. I only managed to make the two basic armors.

(You should be able to escape from every battle in the game by hitting “cancel” when first entering a fight then selecting “escape”).
Oh right, I forgot that's standard for RPG Maker. It's not very intuitive though. It would probably be wise to include some control instructions, on the game page if not in the game itself.

By the way, are you planning on adding additional party members? I was unclear how I was supposed to use a Bell Salve when sleep locks my only character.

Good catch on the Bell Salve, it's sort of a red herring atm since you only have one character. I may keep it as one and change sleep or add more but I'm not sure atm.

Also... there was a bug that prevented you from being able to make helmets which would have smoothed progression out a bit (and make some monster drops less useless).

I just pushed that build now.

Currently play testing more and I think the smaller monsters probably need their HP cut in half and it'll be smoother over all.