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Great job finishing the game in 32 hours-impressive! The game lacks agency; currently, there are no meaningful decisions for players to make in order to progress. However, if your goal was to create a gamble-like experience, it needs more risk and reward. Good job!

I had ideas to add a few things to increase player choice and customization. I wanted to use the "screen" beneath the card window to display upgrade cards that you could spend money to put in play, to alter the game loop somehow. I also wanted a timer, and a leaderboard for longest playtimes. But the artwork and animations took most of my time.  Thanks for the compliment, and advice ;-)