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(+1)

The challenge of getting past invincible enemies was really good and I liked the knockback with the attacks and how they follow.  It's also good that you can tell where they are looking but they got a fast turn if you get too close to them but once I learned this I adapted my strategy. The difficulty curve was well-balanced and I made good progress with each attempt. Dashing around the level and luring the enemies was fun and I found the attacks being more useful on enemies with there backs turned which gave variety to how I played. I think it is worth mentioning that I encountered two bugs: 1) characters were invisible in the selection screen after continuing and 2) the bird character became invisible during gameplay

(+1)

Thanks for playing, and I'm so glad you enjoyed! Yeah, those were known bugs in playtesting that I just never got around to. Things like sfx, levels and reworking the main menu took their place sadly.