Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ran into an error hunting brigands, raining but could still do explosion. Ignoring the error was OK but it kept up the tracebacks until the end - as in, ever time there was a move in combat, a traceback happened... Something else, there's a missing girl, says the trigger is having seen the entirely avoidable ambush, which I've done but whoever it is hasn't shown up. Was there another trigger that I'm missing? Anyway, here's the traceback...

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  [Previous line repeated 2 more times]

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  [Previous line repeated 1 more time]

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2472, in script

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 2472, in <module>

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end

    modifier.on_unit_turn_end(self.current_unit)

  File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end

    message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(hero, hero, 0, False, 0)

  File "game/scripts/adventuring/ability.rpy", line 2098, in apply

    effect_args = {"duration": self.duration + boost, "unit": target}

TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  [Previous line repeated 2 more times]

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  [Previous line repeated 1 more time]

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2472, in script

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Unzipped\adventurer_trainer\renpy\python.py", line 1130, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/scripts/adventuring/battle.rpy", line 2472, in <module>

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end

    modifier.on_unit_turn_end(self.current_unit)

  File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end

    message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(hero, hero, 0, False, 0)

  File "game/scripts/adventuring/ability.rpy", line 2098, in apply

    effect_args = {"duration": self.duration + boost, "unit": target}

TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

Windows-10-10.0.19045 AMD64

Ren'Py 8.1.2.23090503-Pastry0.4

Adventurer Trainer 0.2.0a 0.2.0a

Sun Mar 16 23:17:51 2025

Seems like the same error related to the rain issue. Will be fixed soon, thanks!

As for the missing girl... Check out Megumin's room :)