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(+1)

A great game, loved the different abilities for the characters. Imo I'm loving the bow and arrow. You mixed in elements of Gain Ground into you game so well it feels natural. Excellent game, top marks. I loved it.

Would love to see more mob variety, and even extra skills for the different kinds of characters to work with progression, like unlocking doors for the rogue, burning down wooden walls for the wizard, and pushing big blocks with the warrior. Not those exactly, just things that came to my brain while playing.

Though the levels you made with what you have were fantastic and worked very well to demonstrate the game play. Can't stress enough how great your game is.

(+1)

I love these ideas. I actually thought about the first 2 ideas like rogue being able to pick locks and wizard being able to burn things, but I didn't think about that last one. It's funny because getting an upgrade to pick up and move larger objects is a huge staple in some of my influences (I am a big Deus Ex and Prey 2017 fan)

(+1)

I love Deus Ex, never played Prey, but I'll put it in my queue.

(+1)

Prey 2017 is the most ambitious Immersive Sim ever created. 

Dishonored 2 is the most polished Immersive Sim ever created.