I added some decoration lines in the background, they have very low alpha to I hope players will understand that these are just for decoration.
And I managed to finalize most of the game's UI yesterday:
Compared to the last screenshots, there's a bit more clarity and consistency overall. I wanted to have it a little more complex than this, but I finally think it's expansive enough to help players make meaningful decisions about playing the game tactically.
I also added some music and sounds to the game in almost the exact same way as in my entry from last year. I even used music from the same artist (Meydän)!
The final stuff I want to fix before finishing the game:
- Make economy smarter (price value based on multiple variables)
- Make a way to reveal/unlock cheats
- Enforce lose and victory condition
- Add net value charts (a stretch goal, but I also had some graphs in last year's entry, so it shouldn't be too hard)
I really like how the game has been shaking up so far, so I hope I can make these final touches happen before I run out of time.