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(+1)

Sure here are some condition I thought would be a 'win'

 All the circles are in pairs so I am not sure why this doesn't win.

I see the swaps now. I feel like some more user feedback for it would be helpful (like don't consume a move if a swap were to do nothing). Or some dynamic highlighting based on how the swaps would occur based on the rectangle shape.

(1 edit) (+1)

Some reason my previous reply did not have the images.

Oops, replied before seeing this.

Okay so that solution to level 15 I think is a bug. From what I’m seeing, that should be valid. There must be a bug in the solution code that sees it as invalid. I might look through the code at some point and see what’s up. There is another way to solve that one though.

Level 14, you’re almost there but not quite. The greens are the problem there.

Could you explain the win condition for me? I thought it was just that each colour just needs to create an 'island'

That idea is close, but with the exception that other colors can’t be in between rows or columns of that color. So in Level 14, the greens on the right are separated vertically by two blues. That is invalid. You’ll need to re-arrange the greens so no other colors are in between them.

This is why, when looking at your solution to Level 15, it should be valid.

As far as the win condition goes, I tried to arrange the levels so you could find that out while you play. Even though the circles are in pairs, you also need to make sure that all colors of their color are next to each other. Level 3-6 are supposed to teach you this.

I wasn’t sure how to handle swapping for even numbered shapes like squares. I thought about putting another control for the user to allow them to swap either way, but the jam was almost up. Highlighting or flashing what squares will move sounds like a good idea though! Didn’t think about that.

Maybe the earlier levels that are meant to teach you this are so obvious that the specific win condition isn't really 'taught'. I think for me it was just the last 3 levels where I had to think about what to do. Maybe you need to do like a 'gotchya' rug pull on the player to have it communicated?