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(+1)

You really need to auto-detect the input method (keyboard or controller). Also please add keybindings.

Attack sound seems a little loud compared to other effects.

I like the art for the main character. I like the music.

I have RB button prompts even though I chose to use the keyboard.

(+1)

I'll try switching to the new unity input system for the next demo and handle auto detecting through that. The RB prompt was supposed to intentional signal the right mouse button until I made an original icon for it but since that doesn't read well I'll make some keyboard specific icons instead.