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The audio is excellent. I particularly like how when you are near the house it changes volume in each earphone to give spatial awareness. I'm curious, how does the whistling mechanic work to help find the other people? I didn't end up using it too much but it sounded great and I was still able to gather them together by getting them all to move towards a corner. Perhaps a system where a single whistle elicits a different whistle response from the nearest character could be a way of doing it. Being able to switch between 4 characters was great. I think if they had something a little different from each other it could be better, like a different colour or wearing different types of hats or different body builds. The way up to 4 people follow each other is really impressive and definitely an improvement on the original, it worked flawlessly and looked cool

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The whistle mechanic works in same way as how it worked with the house at the end, if you get in range of hearing the whistle, it can guide you straight to the player. You found a way to bypass that through the bounds of the map :P.  There was alot missing in terms of what I wanted the final product to be, I over scoped and spent far too long on the follow system, which I'm glad you appreciated as it was alot of work to get right. I had intended on making the map somehow endless, but I haven't quite figured out the best way to achieve this. I also really wanted to add in some enemies. Sadly alot got cut so I could submit something I was semi happy with. Glad you enjoyed the audio :) 

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Thanks for the clarification, that makes a lot of sense. The follow system definitely paid off, it's amazing and it's good to hear what you had planned and what you've got already is still good