I like the atmosphere of this game, it invites me to explore, to jump, to try to break stuf. I think you can make it breakable if you want to expand it further because it is a really good foundation for a dungeon crawler.
The mechanics, UI and sounds are very well polished. I really liked that you chose cards for characters pickups. One addition I would suggest is when you pick up a card with the character, at least for me it is more intuitive to just go through it instead of picking it up with an “E” key…
Very satisfying to play. I particularly enjoyed the last round - it gave me a nice ground for combat with skelly gang 😃 and to practice my parkour skills 😃 WEL DONE WITH THE LADDERS btw, feels very natural to climb it. I really liked that you left an option to jump over the gaps if I don’t want to engage in a battle, that adds an opportunity for tactical choices and will scale in the future level design if you decide to continue this series. The only complain about that round I have is that when there are a lot of enemies, the sound is very confusing because it feels like they are all very close by.