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only real issue atm is not being able to use multiply/addition or colour tinting on parts that use clipping layers, it results in a colour square

but i managed to get colour tinted eyes by covering the iris with skin tone parts instead of clipping to the eye whites like i normally do

I rewrote the entire API. It should now be able to load physics and expressions. You can give it a try.

Nice, I've never used expressions but more options is always nice