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UltraDrone

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A member registered Nov 13, 2023 · View creator page →

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This SDK currently only works on the Windows platform.
Also, I used GMS Runtime's API to call GameMaker functions from within the DLL.
It's possible that changes in the new version's architecture are causing crashes due to this approach, but I'm not entirely sure.
I'll update GM in the next few days to try adapting to the changes.

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GameMaker has a version convert tool, located under the Tools menu in the menu bar.

I’ve updated the YYZ version — see if you can import it.

The old version of the SDK was using Live2D's core DLL, so I exported all the low-level interfaces such as manually setting parameters.

The new version of the SDK was modified based on the official Native Framework, and I only connected some of the wrapped functions provided in the Native Framework — the APIs for setting parameters were not exported before.

I’ve updated to version 1.0.4. You can now manually set parameters by using UltraModelSetParameter(index, parameterName, value, weight);

I didn't do this feature, I will update it this week or next week.

I rewrote the entire API. It should now be able to load physics and expressions. You can give it a try.

No, but I might update this content these few days.

gml treats a member function as an implicitly defined member variable, so the code cannot change color properly

yes, model.set_param_index or model.set_param_name

The SDK I access is officially released "Cubism 5 SDK R1", which should be the latest official native version of the SDK. You should have no problem displaying the latest version of the Live2D model.

I am trying to call the official rendering SDK of Live2D, but I am currently facing a lot of problems. You can wait for the next update.

I'll try.

I updated the extension to support Multiply Color/Screen Color, you can try it.

Is the colour tinting feature something about "Multiply Color/Screen Color" in the official manual?