This SDK currently only works on the Windows platform.
Also, I used GMS Runtime's API to call GameMaker functions from within the DLL.
It's possible that changes in the new version's architecture are causing crashes due to this approach, but I'm not entirely sure.
I'll update GM in the next few days to try adapting to the changes.
UltraDrone
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A member registered Nov 13, 2023 · View creator page →
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An extension for GameMaker users to run their live2d animations in windows platform
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The old version of the SDK was using Live2D's core DLL, so I exported all the low-level interfaces such as manually setting parameters.
The new version of the SDK was modified based on the official Native Framework, and I only connected some of the wrapped functions provided in the Native Framework — the APIs for setting parameters were not exported before.
