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(+1)

I usually do not care for text-heavy games, especially jam games, because I always feel like I’m being confronted with a big wall o’ text where so much of it is just there to inflate a wordcount. So, I really like the writing in this: while there’s a lot of it, all of it feels vital to the feel and the narrative, and having the hypertext for looking at specific things gives me a feeling of agency in reading the different things, which is different than just having it all shoved my way.

I get the impression that it’s incomplete since once you get to the actual potion quaffing it’s just, like, a placeholder for what it’s going to be, and I’d love to see this get fleshed out and completed. (And maybe some artwork would be nice, but given the number of potion combinations, even writing text for all of them is going to be a challenge!)

Some artwork is definitely my next priority for this actually! I wanted to be able to have a visual to help sell the mood on each panel but ran out of time to make sketches for any of the pages in Jam time heh.