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(2 edits)

This definitely feels like gain ground!

Some ideas for small quality of live improvements:

  • The player movement speed is sometimes way too slow. Especially with the magic lady that throws fireballs + dynamite.
  • Some of the hitboxes of the weapons are too small
  • Why does the player do so little damage but the enemies take a big chunk of your health 😅

I managed to kill the rock boss without him even doing anything, I just blew him up with dynamite. It still says 2 enemies left, not sure if it a bug.

I managed to complete the game on the first take, I mostly just did escape because I'm not skilled enough to kill all enemies. I almost went game over on the level with a lot of archers in front of the escape zone / the last level before the final boss 

You implemented so many characters and levels. Very nice game 🌟
 

Thanks for your feedback. I spent too much time working on the framework for the projectile movement and I neglected balancing the rest of the character stats. And some projectiles are a little overpowered at the moment, but I think that was also a cool part of the original game I wanted to keep where certain characters will be best for some situations and not rescuing or losing them complicates later stages.