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Things I didn’t like: movement felt like inputs were being eaten/delayed.

Things I did like: everything else. Literally, everything else. Either we have a winner or no one wins.

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Thank you so much! I’m really glad you enjoyed the game overall.

I totally get what you mean about the movement—it was something I struggled to balance. Some players preferred the robot to turn first instead of pushing immediately, while others wanted more responsive inputs. As a last-minute compromise, I added an advanced movement option (holding Shift while moving) to remove the delay for those who prefer faster gameplay or speedrunning. I didn’t have time to fully refine a solution that would satisfy both playstyles, but it’s definitely something I’d like to improve in the future!

Thanks again for playing!