The visual style of this game caught my attention right from the start. Even though it’s relatively "simple," the combination of colors, effects, sounds, and music all came together perfectly, great job on that! It gave me a strong sense of nostalgia for retro games, which I really appreciate.
I found your interpretation of the theme particularly interesting. The fact that we break the loop in a literal way (since here, the loop is something physical) was really clever. Usually, this concept is explored in a more abstract manner.
Fortunately, I didn’t encounter any issues while playing (in terms of bugs), but I have to admit that I felt a little lost when it came to the character’s movement. This is probably more on me than on the game itself, as I sometimes got confused due to the way gravity works in 360°.
The game's progression was great, you did well by introducing each mechanic before moving on to more complex challenges. It gave just the right amount of time to grasp everything and understand how things work.
However, I feel like this slightly affected the game’s difficulty curve, as some later levels ended up being easier than the previous ones (at least in my opinion). That said, it’s nothing that detracts from the experience, just an observation from my playthrough. A solid example of this would be the “final” level (11), which, despite having a somewhat tricky logic to solve (in a good way), felt noticeably simpler compared to earlier sections.
Level 12, from what I read, is an easter egg, right? Could you give me a subtle hint on how to access it? I’d love to see it in action.
Congratulations on the project! Wishing you the best of luck in the jam!