Neat and interesting approach! With a deeper , more tactical combat system this could really shine.
Any ideas?
Obviously I was thinking of enemy movement and ranged combat. But trying to think of more ways to add tactics.
My go-to is often forced movement: pushing or pulling enemies or objects around. Maybe combined with traps or area-of-effect stuff.
Alternatively, you could bump into an enemy and then go to a jrpg/Pokemon-style combat screen.