First of all, I want to congratulate you on the mechanic you implemented, I genuinely found it really fun and unique. While I’ve seen similar games that also use ghosts, this is the first time I’ve seen one that uses five to solve puzzles.
I read your story on the game’s page, and I found it really engaging and perfectly aligned with the atmosphere, setting, and overall concept of the game. It grabbed my attention and made me want to learn more.
During gameplay, I ran into some minor collision issues, but since there was always a way to die and reset the level, it wasn’t really a problem. That kind of thing is pretty common, especially with such a tight deadline.
One visual feedback element that could enhance the player’s experience is showing how many clone uses are left. At some point, a player might get confused about how many attempts they actually have remaining. It only happened to me once when I was dashing quickly, and it apparently caused a bug where multiple clones were created at the same time.
Another interesting idea, if you plan to continue working on the project, would be to give each clone its own distinct "path" color based on its number. For example, the first clone could be red, and its predefined path would follow its trajectory until it disappears. The second could be yellow, the third blue, the fourth green, and so on. This would help players identify which clone is about to follow a certain path, making it easier to plan their next moves.
This idea would be especially useful for larger levels, as it could help balance difficulty and enjoyment. If you continue developing the game, it would be a great way to prevent players from forgetting their previous trajectories and dying due to small mistakes.
Without a doubt, this is a great game! I’m genuinely interested in how you implemented the ghost system, could you share what programming logic or techniques you used? I’d really appreciate any insights.
I truly had fun playing your game and found it very engaging. Congratulations on your project, and best of luck in the jam!