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i could've utilised the gameplay better but i was freaking out about difficulty scale and time and stuff
the softlocking room was kind of a reference to one room in the original ikachan, though its probably not fair when saving isn't in the game. though i didn't worried too much as the game was quite short anyway, though yeah.

woah, never played it but it looks interesting, so I'll check that out, and thanks for the game, it has personality