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choconoko

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A member registered Jan 13, 2024 · View creator page →

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peakness

it was a bug that i admittedly was too lazy to fix, i felt like it made the gameplay more challenging though so i never did bothered to fix it

i could've utilised the gameplay better but i was freaking out about difficulty scale and time and stuff
the softlocking room was kind of a reference to one room in the original ikachan, though its probably not fair when saving isn't in the game. though i didn't worried too much as the game was quite short anyway, though yeah.

I actually did try to communicate scale through the tilesets, its why some things look bigger, but i might've not have done a good job at it. I also did try to make the fairy enemies big at one point but they took up a lot of space and just looked weird. either way, yeah i do think i could've done better at it, it was just kinda hard when i tried to communicate that while also having time for the bigger stuff. (like the final boss)

also, i actually like the idea of wasting healing items, i actually wish i did that now lol

im genuinly sorry about that, the bug wasn't found until a day after the game was posted
i uhhh hope its not too annoying for anyone lol

uhh ummm uhh yeah its kind a cool a i guss uhhhhhh

strange, alice worked when i tested it
i need to look into that

yeah, i probably would've tweaked it a little better if i had a little more time and i wasn't trying to cram everything in lol

(1 edit)

Really cute! art and music is nice!
And Game is fun! although i noticed clearing lines are a bit iffy as they sometimes clear and sometimes they don't.

actually it might be a me problem

Yee!!^^