Really clever game idea! I like how the theme is interpreted here—breaking the loop by breaking ‘standard’ game rules. The twist of keeping a figure’s known strength for its ‘fitting’ path is such a unique take, and I really appreciate that level of thought! It would be great to have the option to abort an action (or did I miss it?) , and refining some of the figure collisions to feel more ‘logical’ would improve the experience. Overall, it’s a super fun and well-thought-out concept. Great work!