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Or why you sometimes can land on the moving reeds and other times not.

Or why the game goes berserk, instead of calculating a winner, once it’s finished.

Would love to see it fleshed out further though.

(+1)

Thanks for playing! It’s definitely far from perfect and I'm sure there are plenty of bugs. I might try to rebuild it with a more suitable technology in the future, I really struggled with Unity.

Thank you for building a game around senet! I enjoy the concept, and I’d like to see it expanded upon :) I have no personal experience working in Unity, but I gather it can indeed be a b*tch sometimes, especially for browser games.