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(2 edits)

The how to play screen is helpful but the text is a bit small and hard to read in options and upgrade menus.

Maybe an reward for combo-ing the obsidian and  encouraging the player to not let it touch the ground would make it more fun

Upgrades like multiple obsidians/weapons will also increase the interactions of the game

the player being unable to control his jump height means that he has no reliable way to dodge the late game bullet barrage other then praying he kills things fast enough(or rely on hp regen also)

having an enemy that hides at the top and spawns a power up on death would encourage the player to make trickshots with the obsidian instead of just smashing it into enemy groups,which increases the skill ceiling

the game froze also the gun sfx is pretty loud

(+1)

Thanks for playing. I am pretty new so I am sure it had something to do with it but this game runs pretty bad. It always ran great inside Godot but I think I learned my lesson on using physics. I am working on a new game that is not the same but has the same idea where you control some sort of ball and I am not using physics this time and instead just coding it the way I want it to feel.