Then what about a free camera (a free camera is a camera where the player can align in space and take different angles, in other words, the camera can fly anywhere, and the model will remain in its place)?
lol can you imagine the amount of head bob due to the ideal and movement animations? that would be crazy motion sickness lol.
This would be more likely to work, I might experiment
A free camera would be good, the locked distance and focus of the camera during scenes atm is a little strangely placed and limiting