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Hey, thanks for the feedback bro, I appreciate that. I am aware of the dialouge bug but I can't consitsently replicate it therefore it's hard to pinpoint the cause. The problem is that each storybeat and each feature makes the code a little bigger and a little messier. Now all of it is basically held up with ducktape and faith. It's a wonder that everything works aswell as it does right now. I made the game way bigger than I should have but then again, this community is all about the bigger the better. Honestly, I don't really want to return to that project. The code is so fragile that if I fix one thing, I break another. I dont want to imagine how many days does it take to find that one bug


Do you only do QA or also playtesting aswell? There's something smaller scale I've been working on and I'd like to see how the gameplay holds up. I don't think that there are any bugs to find there though

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I can do some playtesting. I can certainly give it a shot, but I can't promise the quality of my feedback as it's purely casual play I engage in. I promise to be as thorough as I can be, though!

Wish I knew Unity to help you untangle the coding, I can only imagine the nightmare it is. I get it. The hard work shows, all the same.

(+2)

Thanks, sent you a message