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(3 edits) (+1)

Short simple and straight to the point. I like that. The checkpoints although not visible, are appreciated to not make the player retry difficult sections of the platformer. It is strange to me how hard the boss was even though it was very easy to predict the attacks. I wanted to quit playing when dying to the boss over and over. I think it would be helpful to know how much health the boss has left to encourage the player to keep trying. The art has nice style, and it is consistent throughout the game. I would have preferred if the music did not restart after each death. 

Overall, a clean game. Not sure if there was a way to exit the Controls window. I had to restart the game to get past it.

Thanks for playing and for your helpful comment! I agree the boss can be too hard if you don’t collect all the stars.

As for showing the boss’s health, I actually left it out as a nod to old platformer games on the SEGA and SNES, but yeah, having it visible would definitely help the player.
And about the music . yeah, it bothered me too! But, thanks to my amazing planning, I ran out of time to fix it :)
There was a check button in the corner that I assume you missed probably because it wasn’t bold enough.