Have had a read-through and the concept looks promising. Questions before testing: 1) Where are the General Tactics to be found? 2) I assume there are no dice rolls for using Abilities, but what about the use of Fuel to improve effects? The rules talk about Fuel providing d6s and the "per hit" requirement... but how to determine a hit? Under LoS it has an example of changing a 3 to a 4 to get a hit... so you need a 4+ to hit for the Fuel to be effective and provide a "hit"? 3) I assume there is no maximum # of Fuel points that can be used per ability? 4) How many times can an Active Tactic be used per turn? 5) Is the game on a 10x10 hex grid or a 6x10 hex grid? Cheers
Viewing post in NOVA Tactics Playtest comments
Hello!
1. Ah, dang it, the general tactics didn't make it into the PDF. I'll get them updated soon!
2. No dice rolls for Abilities, they just happen. But, you can spend any of your existing Fuel to amplify them. For example, Pyre's second ability is a guaranteed 1 Harm to an adjacent enemy. But you can roll Fuel dice, and any 4+ is a hit, adding +2 Harm per hit you rolled. Yes, 4+ is a hit and I realize that isn't clear!
3. No maximum
4. Once per turn.
5. 10x6
Thanks for pointing all those things out, I'll get to work updating the rulebook thanks to those questions!