Been waiting for the update!! Note: the Infernal Spark Token is missing. Also, would it be possible to have a Change Log included with the updates? It would really help if I didn't have to print out the complete document every time, especially if there are only a couple of changes! Many thanks and I will try to find some time for another session.
IthaquasBane
Recent community posts
Have had a read-through and the concept looks promising. Questions before testing: 1) Where are the General Tactics to be found? 2) I assume there are no dice rolls for using Abilities, but what about the use of Fuel to improve effects? The rules talk about Fuel providing d6s and the "per hit" requirement... but how to determine a hit? Under LoS it has an example of changing a 3 to a 4 to get a hit... so you need a 4+ to hit for the Fuel to be effective and provide a "hit"? 3) I assume there is no maximum # of Fuel points that can be used per ability? 4) How many times can an Active Tactic be used per turn? 5) Is the game on a 10x10 hex grid or a 6x10 hex grid? Cheers
Love the game, made a video, made some rules changes hahaha
Some notes following my video:
At the end of the video I make a house rule to allow for a final Score attempt even if the Action Deck is empty. I found it strange that the game states that you complete the Down and Clash phases and that's it. Seems there's no point in completing those if you can't attempt to have a last gasp Hail Mary at the end!!
Also, I forgot to explain the following in the video (I even made a huge note in my prep list to mention it and I forgot anyway)!!
I decided to make a slight change to the game relating to the Time pile based on previous plays.
In the game as written in the rulebook, I found that the Time pile didn't really mean much or have a meaningful effect on the game when it was discarded after every Clash Phase. I wanted the Time pile to really add to the nail-biting countdown of the clock so players wouldn't keep relying on it with little concern for the clock.
I did try a game when the Time pile was not discarded AT ALL, but that proved too restricting.
So I chose to ignore the "discard Time pile after Clash Phase" (pg 16), but keep the "discard Time pile after Opponent Phase" (pg30) element.
As I was editing the video I also thought about prohibiting using "Spending Time" after the 5th Action Deck (my house rule for the endgame I mentioned in the video).
Just throwing some thoughts out there,
Cheers...... and GO RAIDERS!!
Just purchased this and 'Rune', and as a TTRPGer and also a console player of a certain game, I am really looking forward to playing and featuring on my channel. However, is there any chance of a print-friendly version without the black background available to those of us who print out the pdfs? Cheers