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Really struggled with this one until I realized you were supposed to drag and not click. Overall it's a nice and simple endless game. Could use some more polish and bug fixes to prevent players from clicking things when it has already triggered.

Thank you so much for powering through the frustration and still giving it a try, means a lot! Definitely agree it could do with polishing and a tutorial or some kind. Who knows maybe one day I'll get bored and try to port it to Godot, that will be better. We did not do too well with Gdevelop.