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(1 edit)

This looks primarily aimed at sculptors, but does it also support low-poly workflows?

I currently find myself working on a Deadcells-like art pipeline, being able to go directly to texturing and rigging without any sort of processing is ideal. Would Figaro fit the bill here?

Figaro is meant more for making base meshes, though there are settings on the Add-On to allow for lower resolution spheres and cylinders, as well as flat shading for a more low poly look.