Missed opportunity to call it "Quantum Tunnels" ;)
I tried to play it a few times but kept running into an issue where I had a single knight left at 100% but was unable to move, and the skeletons were all at 50% but they had split into more than 2 copies (all at 50%).
Also I found that the map was too zoomed in to really plan anything and I had to keep panning around to see all my knights, and movement animations were a bit slow. I think this concept has potential but the execution could do with some polish.