Thank you so much for your review!
The issue you are mentioning might be due to a lack of explanation/guide from our part: Its the main characteristic of the game. It uses the tangential speed of an object cycling in a loop, as a slingshot. As the target gets progressively further away, you need to accumulate more speed, and the launching point gets more difficult to pick. We made a devlog explaining the creation of that mechanic if you would like to read it too :D
As for the theme, we aimed for a more literal approach: We have a loop and we break it.(Maybe we need more than an explosion to represent that...)
Thank you for playing, and we hope you had fun with the game as we had with yours!