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(+1)

Nice game idea! I really like the overall game design - it fits perfectly with the name of the game ;D

I did run into some issues with the package direction though: Even when spinning correctly, it sometimes launched in a completely different direction. I think the issue is that the launch follows the package’s movement direction rather than its current position on the ring (if that makes sense for you). I think your mechanic relies on the physics only and needs some refinement here. This otherwise makes hitting the target harder than expected.

It could be interesting to add different-sized targets or start with a small city and progress to delivering packages worldwide. The integrated reviews are genius! It would be even funnier if they changed based on the landing site (e.g., water, island, etc.), not only the distance to the actual target. The music and sound effects also fit really well.

I just didn’t quite see the connection to 'breaking the loop,' but overall, this game has a lot of potential. Keep going - great work!

(+1)

Thank you so much for your review!

The issue you are mentioning might be due to a lack of explanation/guide from our part: Its the main characteristic of the game. It uses the tangential speed of an object cycling in a loop, as a slingshot. As the target gets progressively further away, you need to accumulate more speed, and the launching point gets more difficult to pick. We made a devlog explaining the creation of that mechanic if you would like to read it too :D

As for the theme, we aimed for a more literal approach: We have a loop and we break it.(Maybe we need more than an explosion to represent that...)

Thank you for playing, and we hope you had fun with the game as we had with yours!

(+1)

Ah I see! It was really fun indeed!!
I think a more detailed tutorial would help to understand the mechanic eventually :D