Well, Dreamkilled, thank you so much for all these details - they’re super helpful!
Yeah, I suspected the phone glitch might be related to traveling between maps. :/ If I remember correctly, the game only checks the old lady’s status once, which would explain the issue. I’ll look into it in the next few hours!
About the grate in the crypt... uh, the lights down there weren’t supposed to go out with a water bomb! 😆 The grate’s lighting is actually tied to the chandeliers in the lower room - if they’re lit, the grate should be too. So, congrats, you found an unintended interaction! 😂 Thanks for pointing it out!
I love how much you experimented with the game’s world! Now you see why I’ve spent over three years on this? :) And yet, as the tutorial already shows, there are still plenty of details that can slip past a solo developer and need fixing before the full release. (Btw, your list of experiments had me laughing so hard. Especially trying to set the boat on fire and trapping the revenant behind an indestructible door, which I didn't even realize was possible. This is what they call emergent gameplay - ha ha ha)
The only thing that really puzzles me is the chests being empty after the tutorial. Do you mean you opened them as usual and found nothing inside? That would be a pretty serious bug! I’m planning to release version 0.9.3 today or tomorrow, so if you remember any extra details - like, did you reload your save? Travel back and forth between maps? Do something unusual before opening the chests? - let me know! It could help me track this down.
[Edit: never mind, I figured out the issue with the chest... That was a really dumb oversight on my part!]
Thanks again, and have fun!


