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(+1)

This is a really solid foundation, excited to see where you take this in the future!

The only real gripes I have are:

- it feels a bit clunky to have to right click to deselect each character when I want to select a different character (I don't think its possible for a character to move to an occupied tile, so it feels like an unnecessary step)

- it's not really obvious when a character is possessed

- the buttons to activate the ghost powers kind of blend into the UI behind them

That being said, I love the art, animations, and music!

I'm glad you liked it! I've got some upcoming fixes planned that may address these issues:

- Selections will soon be done by mouseover for anyone you don't control. This change is ready to go, I'm just waiting for voting to be over.

- I might do separate animations for hypnotic effects. This was the original plan, but setting up animations ended up being harder than I hoped, so I'm not fully sure yet.

- Ghost powers will get an overhaul in one of the next couple of updates. They're currently in a somewhat simplified state because I was rushing to release. My original plan was to have them be targetable, upgradeable, and swappable. Affecting an area around the player was easier to code, but these types of area effects are probably not here to stay (or they may become an unlockable variant to swap into).