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I was a bit confused what the goal was while playing this.  Obviously I can tell you lose at some point (so I guess "don't lose" is the goal?) but it didn't really feel difficult to keep placing buildings and shooting monsters, so I basically only lost because I got bored of playing.

Maybe I wasn't understanding something though!  That could definitely be the case- my first run I missed the fact that you could move the cursor with the d-pad (all the other controls were listed at the start of the game, so I assumed that was all I could do!)

Still, cranking around to spin the moon was viscerally satisfying, and because the bullets travel in screen space rather than around the moon it was fun to spin a wall of bullet death around the moon repeatedly and rack up kills.

I love the bullet spin too!

Nah you pretty much nailed it!  

The balance/difficultly of the game is definitely needing some work; I didn't have enough time for tweaking it towards the end of the jam.
Good point on the d-pad controls - I can make a quick update for those.

And I agree - when I was playing it getting a death-wheel of lasers going was pretty fun!