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Thanks! 3200 tiles is the amount of individual created tiles which are I believe 8x8. I believe the rooms in pulp are 25x15 so though I never have to worry about loading all of them at the same time, the shear amount has brought a little slow down to the editor itself.  It has been manageable though and hasn’t brought much slow down to the actual game.  So I think we are sitting ok.  Ledbetter wrote an article about struggles optimizing for his ARt game, but I’m lucky whereas I’m only dealing with 30ish rooms, whereas; he had about 200 or so!!! 🤯 (fun fact, the wallpaper on the Gilly itch page is the actual tiles made, but that only represents about 1800 of them)