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(2 edits)

In the latest F-Droid version, the game consistently freezes upon using either of the ball attraction/repulsion upgrades, whether they're chosen mid-run or from the Starting Perk menu.

My personal best on Mobile has now reached 102,161 points! I even recorded some gameplay from the final round. However, it's not an issue with the recording software - you can see the little circle indicating where I touch moves at a stable framerate - but the game itself does not. This is why I mentioned earlier, how blocks should generate 10-value or 100-value coins instead of so many 1-value coins. The game will easily run better if it simply has less physics objects to handle at once.

Towards the end, you can very visibly see the balls phase through the puck entirely. The 2:14 mark has the clearest example, as a red ball dive-bombs through the puck, Puck Control string visible the frame before it despawns.

EDIT: My new high score is 225575. I didn't get a recording because I wasn't paying enough attention and only saw the score after the run was over. I'm not even sure what I did differently, other than just... actually beating the final level, I suppose? Maybe collected an extra Sturdy Brick? Not sure. Good news is that the lag wasn't anywhere near as bad, but I'm unsure if that's from the update or if I just had better luck in regards to far fewer coins getting stuck and accumulating in little holes.

Thanks for the report. Perf with many coins should be much better starting with version 29019704.

(1 edit)

Oh God what happened to the mobile UI in this latest F-Droid updated?!

Also, you forgot to update Compound Interest's description in the Unlock List screen, it still acts like 1 missed coin is 1 lost multiplier.

Edit: Almost forgot, if you reset the game when you have Color Pierce, and the starting perk is Picky Eater, the ball will have a color from the previous map, instead of the new one.

This latest video is probably gonna stay my record for a long while. Sad to see Compound Interest get nerfed so hard, but I guess it makes sense? I personally feel like it'd be better to instead buff the other combo-related upgrades into being sets of 3, rather than restricting almost all of them to being just a single upgrade. I think they're the biggest factor that decides how different one run might feel compared to the next. It would make sense to need to build up to the full power of any given one of them throughout multiple levels.

Regardless, it's been a joy to break this game, and I'll be back when a content update drops.

I agree that i nerfed compound interest really hard, but a thing like “soft reset” would help to balance it. I like the multi level perks, but I think most of them quickly get OP. I’ll probably have to nerf a thing or two from the last batch of upgrades i added, i couldn’t test every combination

I just added a lot of perks to the web version, I’m curious of how high you could take the score with this. image.png