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Noodlemire

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A member registered Nov 19, 2020 · View creator page →

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Oh God what happened to the mobile UI in this latest F-Droid updated?!

Also, you forgot to update Compound Interest's description in the Unlock List screen, it still acts like 1 missed coin is 1 lost multiplier.

Edit: Almost forgot, if you reset the game when you have Color Pierce, and the starting perk is Picky Eater, the ball will have a color from the previous map, instead of the new one.

This latest video is probably gonna stay my record for a long while. Sad to see Compound Interest get nerfed so hard, but I guess it makes sense? I personally feel like it'd be better to instead buff the other combo-related upgrades into being sets of 3, rather than restricting almost all of them to being just a single upgrade. I think they're the biggest factor that decides how different one run might feel compared to the next. It would make sense to need to build up to the full power of any given one of them throughout multiple levels.

Regardless, it's been a joy to break this game, and I'll be back when a content update drops.

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In the latest F-Droid version, the game consistently freezes upon using either of the ball attraction/repulsion upgrades, whether they're chosen mid-run or from the Starting Perk menu.

My personal best on Mobile has now reached 102,161 points! I even recorded some gameplay from the final round. However, it's not an issue with the recording software - you can see the little circle indicating where I touch moves at a stable framerate - but the game itself does not. This is why I mentioned earlier, how blocks should generate 10-value or 100-value coins instead of so many 1-value coins. The game will easily run better if it simply has less physics objects to handle at once.

Towards the end, you can very visibly see the balls phase through the puck entirely. The 2:14 mark has the clearest example, as a red ball dive-bombs through the puck, Puck Control string visible the frame before it despawns.

EDIT: My new high score is 225575. I didn't get a recording because I wasn't paying enough attention and only saw the score after the run was over. I'm not even sure what I did differently, other than just... actually beating the final level, I suppose? Maybe collected an extra Sturdy Brick? Not sure. Good news is that the lag wasn't anywhere near as bad, but I'm unsure if that's from the update or if I just had better luck in regards to far fewer coins getting stuck and accumulating in little holes.

Seems to be fixed. Got a few more issues though:

  • The noise when the extra life upgrade activates, is much too loud.
  • Coins should use a different color for the Dollar Sign level, because the current yellow-on-yellow makes the coins invisible. (Alternatively, it might look better to just give that level the default black background color)
  • When the puck is small enough, the multiplier text overflows past the right edge of it and becomes illegible on any stage with a black background.

It'll take a while to re-unlock everything and get used to the normal control scheme, but in the meantime, I did run into one new issue:

In the Temple level, I had maxed Viscosity/Magnet, some amount of Compound Interest/Hot Start, Piercing 2, and Extra Ball 4 (so 5 total). Two seconds into the level, as all 5 balls simultaneously reached the top white part of the stage after cutting through the middle, the entire page and browser became unresponsive for around 5 minutes, until the page gave up with an "Error: 4" page.

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I'm on Android 11, game version 29005750 from F-Droid. There are a number of technical issues I've encountered thus far:

  • The app is very prone to not just lagging, but cases where some blocks visibly drop 0 coins when broken, seemingly because some entity limit has already been reached. I would suggest allowing broken blocks to spawn 10-value coins or even 100-value coins once the multiplier is big enough.
  • Trying to start a new game via button literally never works. Usually it leads to a black screen for me, only once was the screen white. Regardless, I always need to restart the app to begin a new game.
  • At high enough speeds, coins are sometimes capable of clipping through the puck, forcing score/multiplier pentalties (if using Compound Interest) despite not truly missing the coins with the puck. This is most noticeable with max Coin Magnet and little to no Viscosity in the later levels, as big clumps of coins will fly directly into the Puck, but then as it eats them, it just farts out a few of the coins into the pit for no reason.
  • Sapper and Kaboom also make coins capable of clipping past the bottom edge of the screen itself, with strong enough explosions. This results in the level becoming unbeatable, as such coins never despawn. If this happens, the level inevitably becomes nothing more than a ball juggling simulator on an empty black screen, until the player accepts a loss or restarts the app.
  • I think some of the combo-related upgrades should be described better. Shoot Straight and Sky Limit both say they offer more coins, but Hit Streak and Picky Eater just sound like they make you do whatever's described. Hot Start and Compound Interest do the same, but those two at least have the advantage of having names that help intuit their functions.
  • Edit: And a bonus bug, the new upgrade that doubles coins but makes blocks sometimes not break when hit? Yeah it just let me achieve 7606 coins collected out of 3610, which was only worth a +Choice and not a +Upgrade.

Also, the choice of control scheme for Mobile is weird, compared to PC. Because the game auto-pauses just by lifting your finger, it's possible to play the game in frame-advance mode, by repeatedly tapping the screen to make coin collection seemingly much easier than intended.

At the same time, it's satisfying to play the game this way, since it lets me effectively multi-task the puck where necessary by tapping the left and right sides of the screen repeatedly to, say, collect two streams of coins at once, or redirect a ball while in the midst of coin collection. If you ever decide to make the mobile control scheme more like PC's, I think you should at least leave the current system as an option.

Despite the bugs, I've had plenty of fun with the game thus far. Just reached 100% unlocks (665728 score total) and my current high score is 79199 from earlier today. By level 10 I had a consistently ~500x multiplier with four max-piercing balls with Hit Streak, maxed Hot Start and Compound Interest, and a bunch of upgrades for easier coin collection and ball repulsion.

Don't need Soft Reset when the combo doesn't reset, and I feel like the combo types based on color or hitting other sides of the screen, even with Soft Reset, just aren't worth it in the long run.

Thanks, and yes, I plan on making more games in the future.

You might want to be more specific, but the answer is most likely "yes" anyways.