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Renan LE CARO

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A member registered Dec 23, 2019 · View creator page →

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It looks a bit blurry indeed. I don’t see any part of the phone’s specs that should cause this. First time I heard about the issue. I’d love to investigate further but I don’t have a poco f6 at hand to try it on. Could you try opening https://breakout.lecaro.me/ in various browsers (chrome and firefox), or install the native apk, and see if it’s any better please ?

I’m not sure, do you mind sharing a screenshot of what’s “blurry” ? The graphics should be very sharp. Please also tell me which device you are using.

Oh right, only half is human translated it seems. Feel free to contribute here : https://hosted.weblate.org/projects/breakout-71/in-app-translations/

There’s a lot though. Let me know if you need the app to be updated to see your changes

I feel like that would only be practical when almost nothing is happening, but technically the option is easy to implement.

Hi Krayon, thanks for the kind words. I don’t want to toggle “pay what you want” here because I find it annoying. I only ask for money after the people played for 5 hours at least (that’s when the menu appears in the app).

Feel free to use this revolut link if paypal is not your thing : https://revolut.me/renan34n

Or bitcoin of course, but the fees are atrocious.

Hi, the idea is to generate many coins without catching them, to let the combo climb, and then catch then all at once, discarding the combo

Glad you liked it :)

Thanks for the kind words. I don’t think it will go anywhere on google play, as it does not make money for google (no ads or iap), and steam wanted 150€ and has a pretty heavy process to set up. I have a job now so not much time to put on this game, i’ll focus on translations and bug fixes.

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Levels issue should be fixed now. I didn’t notice any scrolling issue here, please let me know the exact circonstances

Thanks for the report, i’ll have a look.

Thank you for the report, the issue is fixed on the web version, and i’ll push the fix to the play store once i see that there are no major issues with it.

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Thank you for taking the time to explain the issue. The point of the unlocks menu is to see what you unlocked. Trying it out is just a bonus.

The web version https://breakout.lecaro.me/ now has a “lab” mode that lets you control all parameters.

I’m considering adding a “starting perks” option in the settings to restrict the pool of random starting perks.

It’s an advanced perk that can be used effectively if you have the yoyo/telekinesis perks, or if you’re very careful with the concave puck. The wording should probably warn you that it’s very dangerous to take it.

There’s now a reroll mechanic in the web version that should make the 50+ unlocked upgrades more manageable.

Hi Aughts, thanks for this message

  • the wording of unbounded has confused many people, it’s updated in the web version
  • wrapping left and right is a perk i’d really like to do at some point, i agree it could be fun
  • i’m thinking of toggling upgrades in the menu, and/or adding a reroll mechanic. Adding a simple “+10% of the current score” upgrade that’s always offered could help too

Hahaha thank you Centy

I tried it again on pc in web, the game was now stuck at the end of the second level. The hen now longer laid eggs, but the game was just waiting with music, no level finished screen. I suggest you test your game on this platform a few times. The difficulty is quite high with a mouse, maybe too high given how the graphics and music communicate a casual atmosphere.

I agree that i nerfed compound interest really hard, but a thing like “soft reset” would help to balance it. I like the multi level perks, but I think most of them quickly get OP. I’ll probably have to nerf a thing or two from the last batch of upgrades i added, i couldn’t test every combination

I just added a lot of perks to the web version, I’m curious of how high you could take the score with this. image.png

I saw your message on the fdroid forum and thought i’d check the game out. On web, i played the tutorial, the started level one. I “saved” two eggs, but then nothing happened.

I’d recommend letting users “click trough” any timer. The mechanic is quite simple and unique, I’m a bit curious about the later levels.

I just realized yesterday that this is a touch only issue, i thought it was fixed because i mostly test on desktop with a mouse. A fix is coming soon

I just realized yesterday that this is a touch only issue, i thought it was fixed because i mostly test on desktop with a mouse. A fix is coming soon

Yes, thank you, this is a known bug that should be fixed with next update.

Yeah, i removed the black puck option, but forgot to update the enderman background. That’s fixed since a while but F-droid is slow to update. You should now also be able to “add to home screen” the web version and get offline play https://breakout.lecaro.me/ (but you’ll have to re-unlock everything)

Thanks for the report. Perf with many coins should be much better starting with version 29019704.

Thanks for the report. This bug was fixed a while ago, but I haven’t updated the play store consistently. It’s a manual process so I don’t do it every time I change something.

Thanks for the report, i’ll try to fit it soon.

Hi, you can comment here, i’ll have a look, thanks.

Good point. I just added a downloadable version, it’s exactly the same as the online play, unzip it somewhere and open index.html with your favorite web browser to play completely offline. No auto updates (you’ll need to download again), no DRM, no “steam must update first”, and no need to trust me more than reasonable, as this is really just unobfuscated html and js that’s sandboxed by the browser. Have fun. Let me know if you encounter issues playing offline, it’s not top priority but i’ll try to keep it running. I think it should be fine though, as this is how i play the game myself.

Thank you, all issues have been adressed. i’ve reduced the extra life noise from 80% volume to 50%, the dollar level now has a black background and the coin is no longer shown on the puck when the puck is too small (it just shows “x 100” in that case)

Yeah, it showed where the ball bounced before coming back “empty handed”

All good suggestions, thanks. You can get the old coins with the metamorphosis perk for now, but i could add a toggle for rainbow coins because i too find them prettier.

I had a little bug with a while(…) loop that just sometimes wouldn’t stop, so yeah, sorry about that. There’s basically no QA currently, so buggy releases do happen ^^ The issue was triggered by reaching the 300 coins limit. It should be fixed now.

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Thank you for your feedback. You clearly have played the game more than me at that point, so those issues are expected ^^ Thank you for exploring the limits of the engine.

  • there’s a hard cap at 400 coins on screen, 200 in basic mode, so if you have a combo of 500 things start to break. I agree that there are some weird behaviors at that level. [Edit : the coin spawn has been rewritten to always spawn at least one coin, and put more points in the coin being spawned]
  • start new game was buggy for a while, should be fixed in web version. F-Droid lags behind a lot.
  • i’ll look into the coin clip issue, i’ve noticed some similar issue. [Edit : coins speed is now capped at 7x ball speed, hopefully limiting clipping issues]
  • agreed, i’m rewriting the help for upgrades and will pay attention to the wording of what needs to be done vs effect of upgrade [Edit : rewrite done]
  • I’ll take a look at the coins spawn bonus count interaction with percentage of catch [edit :should be fixed]
  • auto pause will get a small delay after a few pauses per run in latest version

Please try the itch.io or web version (https://breakout.lecaro.me/) to get the bug fixes and tell me what you think.

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Thanks for your feedback. Fdroid lags behind, the issue with off-by-one has been fixed. The light path show you that you missed (didn’t touch a single brick), this will reset your combo and limit the number of upgrades you get (+1 upgrade and choice if you never do it in a level). Have you extended the runs with the +1 level perk up to 3 times ? I’m trying to make the runs short, because I like playing while tests run or for a short break, ideally 5-10min.

Edit : i’ve replaced the light path that was really missunderstood by a big red “miss” text. You can try the latest version on itch or https://breakout.lecaro.me/ .

Bonjour, merci pour ces retours :

  1. Ça m’est arrivé aussi, je pensais que c’était juste en dev, mais apparemment non. Quelle code de version est affichée dans le menu ?
  2. Les bonus d’upgrades se combinent mais leur malus aussi. Donc si on prends “shoot straight” + Sky is the limit”, le combo augment de 2 à chaque brique cassé, mais sera RAZ en touchant les côtés et aussi si on touche le haut. Choisir plus d’upgrades augmente la difficulté en gros, mais aussi les gains si on joue bien. 3.C’est corrigé dans la verson web, et ça sera le cas dans fdroid à la prochaine maj.
  3. J’ai ajouté ce mode “au cas où”, sans trop savoir s’il est nécessaire ou non, et sans demander l’avis des utilisateurs concernés. Il n’y a pas de limite précise sur le nombre de couleurs par niveau, mais oui, on pourrait adapter ces couleurs. La difficulté, c’est qu’en général ce qui est important, c’est la couleur de la balle, et celle-ci n’est pas facile à distinguer en tout petit au milieu de l’action, à mon avis. Si j’ajoute un effet aux briques qui sont de la même couleur que la balle, alors savoir exactement quelle couleur c’est n’est plus très important, et on peut proposer ces upgrades sans même avoir un mode daltonien dédié. Je met ça dans ma TODO list
  4. Le jeu n’st pas censé crasher ainsi, quelle tel et version d’android utilisez vous ?
  5. Je suis d’accord, c’est dans ma TODO list
  6. Ça viendra, pour l’instant, je me suis concentré sur une version anglaise mais ça fait partie des chantiers possibles que j’ajoute de suite à ma todo.

There are already 55 level to unlock, you need to make high scores to have them added to the rotation. It’s not explained very well yet.

I’ve made the coins catch more obvious in the latest update

Thanks, good points. Its a balance between making the coins visible and making the ball itself visible, on mobile in particular where i can’t unreasonably grow the ball size. I could add some particles when a coin is catched, maybe a small sound too. There used to be one but i tried to simplify.

I like this price and way of selling things. The extension isn’t perfect but it does the job it’s supposed to do.

Short and sweet