Hi @Average4PlayersGame,
Thank you for your detailed explanation and the FAQ regarding the interaction with “32014”. We appreciate the clarity you’ve provided on the resolve flow, and I’m happy to inform you that we have updated our code to align with these rules. It should work as intended in the next version.
Also, just to clarify, the ID of “Solid/Phased” is “32031”, not “23031”.
If you have any further questions or feedback, please feel free to reach out!
Thanks again for your help!