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yeah we were kind of cruched for time near the end so i couldnt fix how the enemies moved.

They just pick a direction and walk in it for a bit. It's not the best way to do it but it's better than them all standing still you know

If we continue making it after the jam is up it would be one of the first things i would change.

We really struggled with a bug when we were exporting the game to put on the web so we didnt have much time to tweak how the game feels but I do agree it feels a bit slow

I know Cornifer added the loud sounds which are supposed to be some atmospheric growls from are cthulu like monster as he felt they fit well with our theme but 

I'm sorry if they were to loud.

I hope you still enjoyed are game

The sound is supposed to be way quieter, and like atmospheric idk why it ended up so loud, I will definitely fix / remove this after the jam