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(+1)

I think this fits the theme well, for clear reasons, but at the same time the concept is equally off-putting. XD

I feel like this being made within the confines of a jam timeframe reduced the fun though, the collection was a bit cumbersome and it made the automatic finger movement a bit un-fun relative to what it could have been, and I also feel like the pacing wasn’t as fun because it was being crunched into a jam’s “playtest” window.

That said, I think that the game is certainly innovative (since it totally goes outside of the norm of games in general, including incremental games), and I think the art is perfect for both the game’s theme and the game’s mechanical style.

Thanks for the feedback!

The pacing was definitely hot garbage, I was more in a mode of "Try to put upgrades and find an ending" then "Let's balance everything to make sure it's a clean experience".

I'm glad you still think it's innovative and goes a little beyond then games of the same genre, this is what I was going for and I can see it has a lot of potential!