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I want to import the model and set its animation in blender, but when importing the animation, the skeleton is very large, and when trying to use its animation on the model, the model breaks. What am I doing wrong? How to fix it? Thanks in advance.

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The animations are exported in an optimized way for game engines, containing only the essential information to keep file sizes small and minimize space in the final game project.

It seems that this optimization causes issues when importing them into Blender (for example this scale issue you are facing). Unfortunately, Blender’s default FBX importer doesn’t handle them as expected. Maybe a custom Blender importer or addon that treats them like Unity or Godot does could make it possible. Sorry for the inconvenience.

If you find a way to import them correctly into Blender, I’d love to hear about it! Thanks!

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Hey this might be useful, I had the same problem when importing these into blender for rig retargeting, I used this tool FBX2glTF to convert the fbx into gltf which has better support in blender I guess, still imports bunch of rubbish though, but at least armature and animations are useable.

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Good to know this workaround, thank you very much for sharing!

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I saw it too late, so I made the animations myself :D