This is very cool. The visuals are very neat, you even made animations! And retro, and so is the sound design. I think the health metrics left me a little confused because of the way things were announced, and with all the pauses (knight - three - health). It’s good to have that info, but with the dragon - of course, the murderous dragon - it ended up difficult to follow. I think it’s interesting that the last level is so hard and steep compared to the others ones. It’s like sending us for a trip. Had it been a bit less steep, it’d probably be more feasible. But getting there with 3 health and not much preparation, oh boy!
I think it’s really fun, I think it’s great you gave the mechanics such a twist. It’s like we’re counter-attacking his moves. Never was an arrow game so narratively meaningful.
I would say the only downsides are the pace/intonation about the health, and the story between levels would have benefitted from a higher-quality mic or something similar to reduce the white noise. I had to open my eyes to read it. Though let’s be honest, I’d probably do that anyway to read it. Another thing I’d prefer would be if we could read that story part without it repeating on loop (so like us triggering to read again).
But honestly besides this, I think it’s very good. Simple mechanics with a very creative twist, challenging and fun. I would take the opportunity to polish it a little bit with the sound or any other feedback you received, and maybe make it an even longer story, like… an rpg! Walking around and finding these types of enemies and fighting them when you encounter them, until you get to the princess. This is a really nice minigame, congratulations.
PS: for us noobs, I hope I get a secret intermediate level before the dragon so I can practice not getting crushed so fast. It’s lovely.